After discussing the inner workings of XeSS, Intel engineers briefly showcased the technology used in the upcoming Soulslike game Dolmen during the presentation. Gabriel Ferreira (CTO and Lead Programmer at Massive Work) joined the presentation to reveal that Intel XeSS was easy to integrate and helped the studio reach 60 frames per second with ray tracing enabled in Dolmen. Lucas Xavier, an Environment Artist from Massive Work, also talked briefly about the benefits of using XeSS in Dolmen. This technology has helped us improve performance on already amazing scenes and reach 60 fps with ray tracing enabled in places where we were already on our FPS budget. Dolmen is the fourth PC game to receive support for Intel XeSS after Death Stranding: Director’s Cut, HITMAN III, and The Riftbreaker. Set in a sci-fi/cosmic horror universe inspired by H.P. Lovecraft, Dolmen was funded on Kickstarter last year and will be published on May 20th by Prime Matter for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S|X.

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